These are the crowd pleasing toys – namely spears and discs – that give the Pred some ranged attacks to work with. Which is probably why defeated Aliens drop Predator weapons frequently. It’s going to take a lot of punches just to wipe out a regular Alien grunt. You can grab Aliens, but can never tell exactly how you did it, and you can pull a three-hit combo that ends in a mighty uppercut, but all these attacks end up being weak and unsatisfying. You play as a Predator whose main attack is to try and deck Aliens right in the noggin. The arcade release is colorful, frenetic, tight, and varied in all the ways this game is not.Įven if you hadn’t played AvP in the arcade, you can tell something feels “off” about this game. But retrospectively, this ends up feeling like a dollar store port of the better arcade title, despite that not actually being the case (or possible). I don’t think one influenced the other in any way.
To be fair, that arcade game wouldn’t be released for another 8 months, and Capcom had nothing to do with what Activision put out here.
You’d think a game where you could dropkick an Alien would be a slam dunk. Instead, its biggest crime is that is isn’t the amazing arcade release from Capcom. It’s not fundamentally broken in any way, nor does it fail to provide the promised action of playing as a Predator wailing on legions of Aliens. Alien vs Predator for the SNES is not a great side scrolling brawler.